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Multi-line patterns

Started by Yacine, February 05, 2017, 02:47:53 PM

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Ricky78

Yacine, one more thing (hopefully....) the Interface shows a gap at the far end after I adjusted the lane numbering. How can I fix this? I assume a formula in the shape sheet of the triangle or similar?


vojo


Ricky78

Thank you Vojo for these shapes. They are not exactly what I need for now but could cbe useful later maybe. The stencil with MultiLanes shapes which Yacine created are what I'm looking into and there is some minor tweaking to do. Have you looked at these shapes called MultiLanes? Nice stuff you can enter numer of lanes and the distance (picth) between them and use control handles to move them around as needed. It also creates connection points at the end of each line. Yacine created several line runs (straight, L, U, Z, X, Interface).

Ricky78

Attached the revised MultiLane stencil (correct display of # of lanes and max. 50lanes). The creator of this was user Yacine, thanks again!

-The Interface shape could use a "face-lift" since the last lane doesn't line up with the triangle, if anyone can correct  it great, but no big deal.

-I added as well a shape called "Tubing bundle" just showing how tubing would be arranged on a rack
-I added as well the Breakline shape that was created by user Wapperdude (https://visguy.com/vgforum/index.php?topic=10685.msg50535#msg50535)

vojo

Ricky...too complicated to be particularly useful....mind as well build the drawing from simple line segments

Yacine

Quote from: vojo on April 16, 2025, 12:56:11 PMRicky...too complicated to be particularly useful....mind as well build the drawing from simple line segments

Hi Vojo, long time no see. Welcome back!

But why would the bundle be more complicated than simple line segments.
We're speaking about rather big lanes 10, 20, 50? Bundling this stuff just makes sense.
Think of the adjustable pitch, the proper bends, etc. 
Yacine

vojo

because my shapes use custom props  as well as geometry formulas to automate spacing, bends, & placement.
For example, drag the shape handle and the 4 lines move, bend, scale based on the single handle location.  The base geometry formulas are from "June the 2nd" isometric shapes....credit goes to him.   I just extended this be controlling offsets and such so "4 lines remain in parallel" kind of thing.

All that said, if somebody wants to do this with a "line pattern" no problem...it would be pretty static, but if that is what one wants to do....fine with me!!

Yacine

Hi Vojo,
I suspect, we're talking about 2 different things.
In the origin of this thread, I showed how line patterns can show multiple lines for visualizing paths for instance. Using complex shapes in this context is not productive, because paths can change and having to handle different shapes is not realistic in this scenario.

Ricky, then asked for a solution to visualize a higher number of connector paths. Here the scenario, is the layout of these lanes is clean paths. These shapes are not meant to switch their configuration along the development of the drawing. You may add or subtract a path, but not completely reconfigure the paths. That's why we developed those multi-lane shapes.

It seems like you mixed these two solutions which led to your answer.

Cheers,
Y.
Yacine

vojo

So your multiline does all the recalculations to bend the lines at appropriate points?
If so, that would be remarkable!!   Perhaps you should share the details because I dont recall any patterns (line or fill) doing anything like that...usually is like a template cuts away the static north/south/east/west sheet of the pattern  (a template of 30 degrees on a pattern of 45 degres ends up looking like a pattern of 15 degrees).

Yacine

Depends on what you mean the original were connectors with patterns. The second are sections, as your intuition suggested.
Yacine

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