Author Topic: Bevel Depht Size limit  (Read 731 times)

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Gustavo

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Bevel Depht Size limit
« on: December 13, 2022, 01:58:00 PM »
Hi all.
I've been working on a smart 3d shape for an "I" beam, and I'm trying to use de Beveldepthsize cell of the Bevel properties section, to control and show the depht of the beam. But, in the screen, it truncates around 23", eventhough in the cell is possible to enter a larger number. And I need the beam width (bevel) to be larger. Have you found a similar situation before? How would you approach it? Any suggestions welcome. Best regards.
« Last Edit: December 13, 2022, 03:31:40 PM by Gustavo »

wapperdude

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Re: Bevel Depht Size limit
« Reply #1 on: December 14, 2022, 02:19:11 AM »
a Visio drawing would be helpful.

How did you get that table?

From what I can tell, depth must be pt not inches.  And yes, there is a max limit.
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Gustavo

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Re: Bevel Depht Size limit
« Reply #2 on: December 14, 2022, 01:54:01 PM »
Hi all.

The table is the Bevel properties section in the shapesheet. In the BevelDepthSize cell is possible to put any distance units you like, in this case inches, and I have it referenced to a Prop cell with a SETATREF function. It truncates to 23 in, equivalent to 1580 pts aprox. I'd like to visualize the beam width in 3D, but I struggle with the referenced cell limit. If the Bevel cell has this hard limit, is it possible to use another method, to visualize the shape width in 3D? I've attached the file.

Thank you for your interest.
« Last Edit: December 14, 2022, 02:13:56 PM by Gustavo »

wapperdude

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Re: Bevel Depht Size limit
« Reply #3 on: December 14, 2022, 02:37:21 PM »
Couple things.

If you select shape then GUI> Fill>Fill Options>Effects scroll down to depth. 
    > only pts is the allowed unit.  Visio will convert entered non pixel values to pixel equivalent.
    > value range is 0 - 1584 pts.  A hard limit.

I believe you can use Page scaling to work around the limit.  It seems, pts is a more literal designation (I suspect sizing is related to screen pixel size???).  So the pixel vs shape size is scalable.  Worth a shot, anyway.  3D rendering is not a Visio strong feature.
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